Comp Rules for 2011

 

I/C Duration.

All pilots can have helpers or instructors.

 Model will be any i/c engine plane  

Timed climb from ROG, time to be decided on the day, shut off engine

Timed glide to spot land in box.

10% extra for touch in box. Non A, B cert flyers will get an extra 20%

 Winner is highest total of Two Rounds.

 

Bomb Drop.

Each Aircraft is to carry a Water/Sand filled balloon.

This bomb is to be dropped onto a marked spot from a set height to be declared on the day.

The distance from the spot is to be measured and recorded.

Winner is the minimum total distance for Two  Rounds.

 

Electric Day

Scramble. Electric motor

All pilots will have a helper

Helper will place model in start box

Helper can retrieve the model

The motor will be started and normal safety checks carried out. Motor Stopped.

The clock will be started then,

Place model on ground, Start Motor, take off, do 3 loops,

 Land  in a designated  box, cut motor ,be retrieved back to pilot box.

 Clock stopped,

The time will be void if the model is taxied into box after landing

 Winner will be shortest time over two rounds.

Non A, B pilots will get a 20% bonus


Beat the time

Any Model will do, Hand launch ok

Put slips of paper with a time on them put in hat, ie 1min 59 sec, 2 min 30 sec etc

Pilot to pick from hat and fly without clock nearest to this time. Clocked from release to landing.

Two round min. Total difference to win


Limbo

 Any Model will do, Hand launch ok

Two poles 3 meters apart, model to fly between and below the top of the poles.

5 Min allowed

Winner to be max total over two rounds.

 

Scramble. i/c engine

ALL pilots will have a helper

Helper will place model in start box

Helper can retrieve the model

The clock will be started then,

The model will be started, normal safety checks carried out.

Take off, do 3 loops, land in a designated box, cut engine ,be returned back to pilot box.

 Clock stopped.

The time will be void if the model is taxied into the box after landing.

 Winner will be shortest time over two rounds.

Non A, B pilots will get a 20% bonus

 

Pattern                              

Schedule will consist of : take off, which is complete, when the model has finished one circuit and passed  back over start point, Two right hand rolls, Straight level flight upright, Two left hand rolls,  Straight level flight inverted, Two inside loops, Two outside loops, One double reversal, One double stall turn, one double Immelman, Rectangular landing , Touch down in box.

Manoeuvres to be called for start and finish.

Manoeuvres to be central about Judges

Lose 5 Marks for missing box

Marked out of 10 points for each manoeuvre

Winner is Max Total No for   Two Rounds.

Bonus of 10% on total for ‘’A’’ Cert Flyers

Bonus of 20% on total for Non Cert Flyers

Three of the Pilots will act as judges, and will change in flight rotation as comp proceeds.

 

Slope

Comps will be decided on the day to suit the conditions

Two rounds will be run.

 

Open Thermal Glider,

Aircraft wing span is Unlimited.

Bungee Launch.

Only One Bungee is to be used.

10 min max, [1 min to get down losing all secs.  over from score] Depends on weather.

3 rounds per day, discard worst round.

3 days, discard worst day

Winner is highest total of Two out of Three Rounds.

The Andrews Cup will be awarded to Pilot with the best total time for the three Days.

 

3 Maneuvers/Spot Landing.

Pilot will have a helper

Any Aircraft To Be Used.

Model is placed in start box

Flight is Timed from take off to landing.

Each round is:-  Take off   Do 3 Loops, 3 Rolls, 3 Spins in any order then land.

In designated box.

Lose 10% if not touching down in box.

Winner is lowest time over two rounds.

 

Scale

Model will be a semi or scale aircraft..

Model will fly to the Bmfa regulation schedule, marking will be by two judges.

Winner to be max total for two rounds.

Please fill in entry forms before day Helps marking!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Extra Electric ideas

 

Take off/Landing.

 Plane will do Five take offs and Five landings in a marked box.

10 Marks awarded for each one in box.

Non A, B cert flyers get the extra 20% for touch in box.

Winner is highest total of Two Rounds.

Or

Electric thrash 3 rolls 3 loops 3 spins can hand launch

Scale fly five options from list competitors to vote best

Spins how many spins in 30 sec

Schedule do Five options from list

Limbo under 6ft tape

Spot Landing

Balloon hit

.

 Dice.

Pilot and helper plane ready to take off, helper rolls dice until he gets 7,pilot takes off ,helper those dice until he gets 11 then pilot lands.

Timed from first throw of dice to landing.

Two rounds lowest time wins.