Comp Rules for 2011
I/C Duration.
All
pilots can have helpers or instructors.
Model will
be any i/c engine plane
Timed climb from ROG, time to be decided on the
day, shut off engine
Timed glide to spot land in box.
10% extra for touch in box. Non A, B cert flyers
will get an extra 20%
Winner is highest total of Two Rounds.
Bomb Drop.
Each Aircraft is to carry a Water/Sand filled
balloon.
This bomb is to be dropped onto a marked spot from
a set height to be declared on the day.
The distance from the spot is to be measured and
recorded.
Winner is the minimum total distance for Two Rounds.
Electric Day
Scramble. Electric motor
All pilots will have a helper
Helper
will place model in start box
Helper
can retrieve the model
The
motor will be started and normal safety checks carried out. Motor Stopped.
The
clock will be started then,
Place
model on ground, Start Motor, take off, do 3 loops,
Land in a designated box, cut motor ,be retrieved back to pilot
box.
Clock stopped,
The
time will be void if the model is taxied into box after landing
Winner will be shortest time over two rounds.
Non
A, B pilots will get a 20% bonus
Beat
the time
Any
Model will do, Hand launch ok
Put
slips of paper with a time on them put in hat, ie
1min 59 sec, 2 min 30 sec etc
Pilot to
pick from hat and fly without clock nearest to this time. Clocked
from release to landing.
Two round min. Total difference to win
Limbo
Any Model will do, Hand launch ok
Two poles 3 meters apart, model to fly between and
below the top of the poles.
5 Min allowed
Winner to be max total
over two rounds.
Scramble. i/c engine
ALL pilots will have a helper
Helper
will place model in start box
Helper
can retrieve the model
The
clock will be started then,
The
model will be started, normal safety checks carried out.
Take
off, do 3 loops, land in a designated box, cut engine ,be
returned back to pilot box.
Clock stopped.
The
time will be void if the model is taxied into the box after landing.
Winner will be shortest time over two rounds.
Non
A, B pilots will get a 20% bonus
Pattern
Schedule will consist of : take off, which is
complete, when the model has finished one circuit and passed back over start point, Two right hand rolls,
Straight level flight upright, Two left hand rolls, Straight level flight inverted, Two inside
loops, Two outside loops, One double reversal, One double stall turn, one
double Immelman, Rectangular landing , Touch down in
box.
Manoeuvres to be called for
start and finish.
Manoeuvres to be central about Judges
Lose 5 Marks for missing box
Marked out of 10 points for each manoeuvre
Winner is Max Total No for Two Rounds.
Bonus of 10% on total for ‘’A’’ Cert Flyers
Bonus of 20% on total for Non Cert Flyers
Three of the Pilots will act as judges, and will
change in flight rotation as comp proceeds.
Slope
Comps
will be decided on the day to suit the conditions
Two
rounds will be run.
Open Thermal Glider,
Aircraft wing span is Unlimited.
Bungee Launch.
Only One Bungee is to be used.
10 min max, [1 min to get down losing all secs. over from score] Depends on weather.
3 rounds per day, discard worst round.
3 days, discard worst day
Winner is highest total of Two out of Three
Rounds.
The Andrews Cup will be awarded to Pilot with the
best total time for the three Days.
3 Maneuvers/Spot Landing.
Pilot
will have a helper
Any Aircraft To Be Used.
Model is placed in start box
Flight is Timed from take
off to landing.
Each round is:- Take off
Do 3 Loops, 3 Rolls, 3 Spins in any order then land.
In designated box.
Lose 10% if not touching down in box.
Winner
is lowest time over two rounds.
Scale
Model will be a semi or scale aircraft..
Model will fly to the Bmfa
regulation schedule, marking will be by two judges.
Winner to be max total
for two rounds.
Please fill in entry forms before day Helps
marking!!
Extra
Electric ideas
Take off/Landing.
Plane will
do Five take offs and Five landings in a marked box.
10 Marks awarded for each one in box.
Non A, B cert flyers get the extra 20% for touch
in box.
Winner is highest total of Two Rounds.
Or
Electric
thrash 3 rolls 3 loops 3 spins can hand launch
Scale fly five options from list competitors to vote best
Spins
how many spins in 30 sec
Schedule
do Five options from list
Limbo
under 6ft tape
Spot
Landing
Balloon
hit
.
Dice.
Pilot
and helper plane ready to take off, helper rolls dice until he gets 7,pilot
takes off ,helper those dice until he gets 11 then pilot lands.
Timed from first throw of dice to landing.
Two
rounds lowest time wins.